Meet the team

One developer, one obsession: better backyard design tools.

Groundwork is currently a team of one — here's who's behind it, why it exists, and the work that led here.

JB

Justin Birdsall

Founder & Engineer

TODO: How you got into pool design software — the moment you decided existing tools weren't good enough.

TODO: What you're building — a native, GPU-accelerated design studio spanning desktop, web, and the field.

TODO: What you believe — designers should own their files, tools should be fast, and 3D shouldn't be a separate step.

The work

PoolCad Desktop Engine

C++OpenGLReal-time 3D

A native Mac + Windows design studio: draw in 2D plan view and the photoreal 3D scene builds itself live — coping, decking, water, and terrain included.

Engineering-grade Geometry

OpenCASCADEFEMNetgen

CAD-kernel solids, tetrahedral meshing, and finite-element analysis under the hood — so a pretty picture is also a buildable, permit-ready plan.

Real-time Environments

ShadersMaterialXProcedural

Procedural grass, terrain, water caustics and reflections rendered live — the backyard looks like a place, not a diagram.

This Website

Next.jsTypeScriptthree.js

The public face of Groundwork — and eventually the account portal and licensing backbone for the whole suite.

Tools of the trade

C++OpenGLOpenCASCADE (OCCT)FEM / NetgenTypeScriptNext.js / Reactthree.jsCMake

Want to talk pools, rendering, or CAD kernels?

I'm always happy to chat with designers, builders, and fellow graphics nerds.

Say hello